More tweaks and changes.
Mostly, again, hips and chest! I've altered the foot as he turns so that he brings it back towards the chair - motion is okay, I think, but the actual lowering of the foot seems a little slow. Need to tweak that.
I've tried to alter his drop into the chair so that it matches the reference a little more. I noticed that Sam veers very slightly to the left as he falls, so I tried to emulate that - only issue now is that he slides along in the rest of the keyframes! It might also mean I need to re-position the walk so that it flows from the new position but we'll see.
Other things about the drop into the chair - Sam's knees are slightly skewed - one sticks out at a slightly higher angle than the other. I'm guessing that's because his hips are slightly tilted but to get the same effect on Moom, I had to rotate them quite far in favour of the left (our left) leg. I dunno, having his hips point that way as he lands is a bit weird I think.
I'm not really happy with the drop into the chair overall, something seems really iffy about it. Not quite sure what it is? Maybe it just needs to be a little faster - I should perhaps delay the drop of his body so the legs start to bend first? I don't know, maybe that's stuff to deal with later.
I'm just going to maybe tweak the hips a bit more and move onto the next bit. Hoping to get this completed by Monday so I can focus on other things and give myself time to spare!